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G Render Hub

G Render Hub is a centralized, technically driven rendering and production hub designed to standardize and automate 3D workflows while improving production visibility and scalability.
The project focuses on building a robust rendering pipeline through custom scripting, shader development, and systemized tools that abstract technical complexity into an accessible workflow. A key goal was to create a framework that could be easily used and maintained by less experienced artists, reducing setup time, minimizing errors, and ensuring visual consistency across projects.
My responsibilities included developing custom tools and scripts, creating and optimizing shaders, defining the rendering pipeline logic, and structuring the system to be modular, scalable, and artist-friendly. The result is a production-ready solution that balances technical depth with usability, enabling efficient collaboration in a multi-project environment.